Amanda Lange is a Technical Evangelist with Microsoft. Her background is in game development, and she has worked on mobile, social, and serious games for education, as well as teaching game development and design. She writes game reviews and critique at http://www.tap-repeatedly.com and her own web site http://secondtruth.com.
Microsoft HoloLens is the first fully self-contained, holographic computer, enabling you to interact with high‑definition holograms in your world. Development editions of the device are shipping now, but you can get started right away with the HoloLens Emulator, HoloLens Documentation, and development in Unity 3D HoloLens Edition. In this talk, Microsoft Tech Evangelist Amanda Lange will discuss the information that’s available now for you to learn how to develop in mixed reality holograms. Explore holographic computing with APIs that enable gaze, gesture, voice, and environmental understanding on a self-contained device.
Maybe you’ve seen the video online that allows a blind person to “see” using an AI that can recognize faces and objects. You’d be surprised now how easy it is to use those seeing APIs for your own projects! Microsoft’s Cognitive Services, formerly called Project Oxford, is an evolving portfolio of REST APIs and SDKs enabling developers to easily add intelligent services and leverage the power of natural data understanding and machine learning with Azure cloud. This talk will introduce you to vision and speech APIs that can recognize objects, detect emotions, read text from photographs, and more. Learn how to get started making your own applications that have that personal touch.
- Understanding AR, VR, and Mixed-Reality
- What are Holograms and Holographic Computing
- Look at HoloLens and VR/AR Gadgets
- Why HoloLens is so costly
- What can I do with a HoloLens
- What do I need to build HoloLens apps
- Building a Simple HoloLens app
- Deploy and Test HoloLens app
- Role of Unity and HoloLens development
- HoloLens device demo
In this talk, Microsoft Technical Evangelist Amanda Lange will talk about lessons learned from years of doing Agile in small software and mobile projects. The challenge of DevOps is moving from a small-scale Agile environment to scaling out for the full Enterprise. We’ll talk less about tools and more about people and developing a culture of adopting those tools: skilling up, learning styles, gamification, and ways to build a team culture that don’t rely on gimmicks but allow for practicing new methodologies. We’ll look at how to evolve into DevOps to develop a culture of experimentation that can improve the software creation process.
In this demo, I’ll be showing off a 2.5D setup that I’m using to create an endless runner targeting Windows Phone. Learn how to create easy 2D animations that look good on the small screen, and write simple game code to create a game you can publish on Windows platforms!
Learn the ins and outs of web site deployment and configuration on the Azure service. How to monitor your website using Azure, configure, and scale. The different types of web hosting in Azure and some pitfalls to be aware of.
In this talk we’ll discuss how to create a game using the Unity Game Engine, with a focus on the 3D game environment. Unity can help you to create a first person shooter or runner game in full 3D. We’ll look at how to add your own 3D assets, how to manipulate shaders and lights, how to use physics and how to create 3D environments and make a game your own!