The New Web: Realtime, Stateful, Programmable


Today, the web isn’t what you remember.

It used to be stateless. Every call to your site began with a detective story of figuring out who the user was and hydrating their “state” so you
could continue useful work. The web didn’t remember state.

It used to be based on request and response.  Code was delivered to the  browser like a postman dropping off a package and speeding away.  You had to call back in to get updates. Sure, we have AJAX to poll for updates these days, but those are just endless calls for new packages behind the scenes.  The web wasn’t realtime.

It used to be filled with static applications.  Users click on the buttons, controls, and widgets provided and the web application can only do
what the developer implemented.  Sure, we “extend” web sites with REST “APIs”, but this isn’t the same thing as an SDK.

The web is becoming stateful, real time enabled, and programmable. Together, this lets us do some very interesting things. In this talk, you will see a practical example of a real-time board game implemented with a server maintaining game state so all players can see what is happening as it happens. We’ll use the HTML5 canvas, Javascript, jQuery, SignalR, and the power of embedding a scripting language for your users to extend your functionality.

Start building extensible and powerful web applications after seeing how the way the web works is changing for good.

Chris Gomez

Chris has been writing Windows software professionally for 19 years. His day jobs have included developing kiosks for theme parks and retail stores and building portfolio analytics for commercial lending. Today His hobby for game development started much earlier by making games using ASCII characters in text mode using BASICA. However, in his free time, you’ll find Chris playing the latest games on his Xbox 360 or Windows Phone 7.