ASP.NET SignalR enables “real time” and “server push” scenarios where you can break the dependency on the request/response cycle and communicate back to your connected clients whenever you need to! Instead of writing ajax style polling that constantly pings your server, take advantage of the features that the big sites do like long polling, server sent events, and web sockets, but without having to care what your server and connected browser support. SignalR provides a friendly abstraction with a beautiful API that will have you building real time stock tickers, chat applications, or multiplayer games in no time.
Join Chris as he demonstrates the use of SignalR to power the communication of a simple multiplayer game that everyone with an internet connection will be able to try together. Chris will also provide real world experience on the ups and downs of development as well as how you can host SignalR anywhere with the power of OWIN. Connect your browser users AND thick clients from WPF and WinRT together. It works. It’s awesome.