Prototypes are extremely useful, but can be expensive and time consuming to create – especially if you are asked to create them for multiple platforms. In this session, you will be introduced to wireframes, mockups, and prototypes and learn about their differences. We will then talk through the features of Xamarin.Forms that make it a powerful tool for prototyping. You will see how you can use Xamarin.Forms and XAML to write a few lines of code in one file that will create a UI with native controls on all three major mobile platforms. We will wrap up with a live demo that shows how to create a Xamarin.Forms prototype application that will run natively on iOS, Android, and Windows Phone with 100% code sharing.
Krystin Stutesman is a Developer Evangelist at Xamarin and a Xamarin Certified developer. She is a self-taught programmer who has been in the mobile space for three years. Before joining Xamarin, she spent over a year in consulting – developing cross-platform mobile apps with Xamarin for companies across various industries. When Krystin isn’t writing code or criticizing the UI of existing iOS apps you’ll likely find her seeing a comedy show, playing frisbee, or looking for the perfect pair of shoes. You can catch her on twitter @officialkrystin